Post by jerick on Aug 13, 2009 12:10:59 GMT -5
It's about time I posted a species.
However in things like this I tend to go in to unnecessary detail.
The Mesi System
The Corsur belt is an asteroid field that divides a system of planets in half.
Almost a full light minute wide, it stretches around Mesi like a ring around a planet.
The Mesi system consists of six planets.
Three small, heat blasted, volcanically dead worlds orbit close to the star occasionally struck by rouge meteors and stray debris from the Corsur belt.
Outward of the the Corsur belt lie three more planets an enormous gas giant that draws in bits of the Corsur belt as it orbits, and two large ringed worlds.
No world in the Mesi system is habitable but life thrives in the water and mineral rich Corsur belt.
Geography of the Corsur belt
While the temperature of objects in the belt depends on the distance from the sun the average temperature in the sun's light is 70 degrees Celsius and about -80 in the shade.
This means that when light hits a surface it explodes as pockets of gas rapidly expand beneath the surface.
It is difficult to predict when and if an object will be exposed to the sun, or collide violently with another object.
Solar winds tear race across the belt blasting a way lose bits of rock.
Life in the Corsur belt
Water, gases, food, all these things are sought by the lifeforms of the Corsur belt.
The most prevalent is twist weed.
It's a strange red cloured fungus that spreads across many asteroids and debris of the belt.
It's photosynthetic and the red colour is because red is the dominant wavelength of light emitted by the star.
Small swellings cover twist weed, these swellings store everything the planet needs and everything it produces.
Similarly to earth plants when it is not in sun light it switches to respiration.
The animals of the belt live mostly off twist weed and any other gasses and water they can adsorb.
Most have developed to respire as little as possible and might seem slow and lumbering as result.
The Agarsi
The Agarsi are civilized race born in the Corsur belt and have colonized much of it.
They appear to be a humanoid torso made of a transparent liquid with a touch of blue.
They have two disproportionately long arms ending in a three fingered two thumbed hand and no legs.
They have no head either instead just two stalks containing eyes, eyes covered in chitinous plates.
Agarsi biology
The Agarsi are a small scattering of cells suspended in a liquid blob.
This allows them to posses much greater mass with the minimum of respiration.
The blob is held together mostly by a number of small intermolecular forces such as surface tension.
This means they are extremely vulnerable to high energy impacts
Most functions are preformed by the sophisticated cells that float in the liquid of their being.
Functions such as acting as neurons and complex chemical processing, alter and controlling the shape of the liquid shell (this is done chemically)
The only organs the Agarsi actually have are their eyes.
Their eyes are the only specialized cells in the entire body and cannot be replaced if destroyed or lost.
If the eye is removed from the liquid of the Agarsi and allowed to dry out it dies and becomes beyond recovery.
The Agarsi form and control the liquid shell chemically.
The cells the Agarsi consists of can produce a wide range of chemicals.
Two such chemicals preform opposite functions, one reacts with water to form something electro negative, the other forms something that holds an additional electron than is stable and is therefore highly reactive.
The core of an Agarsi usually only contains the former chemical while the surface contains both.
Normally they would react energetically but they require carbon in order to do so.
But in the outer layer they excrete large amounts of a number of other substances that react with or adsorb carbon.
The large intermolecular forces caused by this means that the outer layer is comprised of a liquid with the consistency of treacle.
This makes them fairly impact and temperature resistant.
Agarsi movement is simple, allow carbon and oxygen from their core to enter the outer layer.
The carbon triggers the aforementioned reaction and the oxygen acts as a catalyst.
The result is the Agarsi sacrificing a small part of themselves for thrust.
Agarsi use micro thrusts to move their limbs and direct themselves.
Agarsi Reproduction
The Agarsi are genderless and instead reproduce through ingestion of a mates spores.(This usually involves complete ingestion of a mate, mating itself is usually a long struggle to consume the opponent)
Once inside the spores combine with the spores already present in the parent.
The area the infants are forming is encased in pure water, free of any of the chemicals or cells of the parent.
The infants (usually about 12- 15 of them) feed of this and the nutrients that are leaked in.
The time of gestation depends on the species but birth can occur one of two ways:
Premature
The parent reaches breaking point and the infants have become too large to contain.
The result is that the parent bursts dieing in the process as the infants feed off the last of their parent.
Mature
The infants are drawing so much water and nutrients from the parent that the parent dies, leaving the infants to burst out of their corpse.
Agarsi Technology
The Agarsi have no notion of electronics or solid construction materials.
Instead they use genetically engineered macrobiotic life.
Lights are bio luminescent bacteria, they have biomolecular computers and fungal radio wave transceivers.
Most walls are made of liquid encased by transparent plant cells.
The liquid is treated with chemicals designed to emulate the chemicals the Agarsi themselves produce.
The interiors of Agarsi buildings have few furnishings and normally a central spire with openings onto all floors and sections that they can float up and down through.
Things are controlled by one of two ways, a panel made of a liquid with the same consistency as the outer surface of the Agarsi it was made for.
They can sink their hand into it and link to the computer through their central nervous system.
Another method is through the use of a neural up-link.
Most Agarsi have ingested (ingestion and egestion is one of the most efficient ways an Agarsi can carry something) a neural up-link that interfaces with their nervous system and allows them to connect to any Agarsi device with a transceiver.
Agarsi Vehicles
Most civilian Agarsi vehicles are shaped like a needle and have a windowless space that can hold about three-four Agarsi.
Small scale military vehicles are similar but have side "needles" complete with compartments for gunners and mounted weapons.
The Agarsi also have massive vessels that remain above or below the belt.
They are the main method of long distance travel around the belt.
They vary from mammoth cargo ships, staggering passenger ferries to titanic warships.
Each one is a self sufficient city that may take years to reach it's destination.
All vehicles and propelled by grav beam technology.
Grav beams increase the attraction between the source of the grav beam and the object it is directed at (the greater the mass of the target the better acceleration)
Agarsi weaponry
Hand held ranged weaponry comes in two main variants:
One is a small doom with a number of spokes protruding from it's base called a Treiat.
It fits easily in the palm of an Agarsi's hand and emitters a focused pressure wave which blows apart any Agarsi it hits.(fired from 50 feet away in an atmosphere at a human it would smash in their rib cage and send them flying back)
It takes the bacteria contained inside about 10 seconds to build up the electro static forces necessary to create this pressure wave again once fired.
The other is a thick staff about the length of an Agarsi torso with an elaborate usually custom head.
Known as a Stallmer it works off the same principles as the Treiat with only one difference:
It contains many samples of the bacteria it runs off and switches between them as each shot is fired allowing an almost incessant barrage of fire.
Larger scale weapons
The Agarsi employ many larger scale weapons mounted on vehicles and ships.
As odd as it may seem one of the more prevalent weapons in Agarsi arsenal is the EMP bomb.
The reason the Agarsi use it is because it disrupts the signals sent between cells that make up the Agarsi central nervous system effectively turning them off for a few days.
Pulse burst cannons are one of the most infamous weapons used by the Agarsi.
Again the pulse burst cannons work of the same ideas of the Treiat but scaled up big time.
They fire a series of unfocused high energy pressure waves in rapid succession.
They can wipe out entire regiments, turn rocks to dust and shatter steel.
Due to the fact that they are unfocused means they hit every thing in front of the barrel but they lose energy quickly.
Many calibers of pulse burst cannons exists some small enough to fit on Agarsi fighters.
Agarsi Communication
Agarsi communicate through touch.
Vibrations in their outer layer are used to convey information between them.
It also means that when communicating in atmospheric conditions they produce sound, often like a long drawn out wail.
Technology has provided them with a secondary method of communication.
The neural up-link can send messages to other neural up-links.
Society
As both parents die in order to produces children, children have no emotional connection to their parents.
But the closest bond an Agarsi can posses is with it's siblings.
Agarsi are taught by the siblings of their parents or any children of the siblings of their parents.
To the Agarsi it's all about your status and importance.
The more important you are the more you can request from other Agarsi and thus status becomes power and physical wealth.
The Agarsi have no currency and only occasionally batter, almost everything an Agarsi owns was given to them by other Agarsi because they are useful.
All Agarsi vie for influence and compete to be the best at what they do, attempting to make themselves and the role they play in society indispensable.
Violence is nearly never used in this regard (and when it is it is punished severely) but Agarsi often resort to underhanded tactics and complex manipulations in order to gain the more important jobs.
This creates an unusual economy based of gratitude and betrayal.
Okay I'll think I'll leave that there for now.
I'll might come back and add in sections on, culture and space exploration
Edits added weapons, vehicles, communication, society.
Added to technology.
Next edit culture
However in things like this I tend to go in to unnecessary detail.
The Mesi System
The Corsur belt is an asteroid field that divides a system of planets in half.
Almost a full light minute wide, it stretches around Mesi like a ring around a planet.
The Mesi system consists of six planets.
Three small, heat blasted, volcanically dead worlds orbit close to the star occasionally struck by rouge meteors and stray debris from the Corsur belt.
Outward of the the Corsur belt lie three more planets an enormous gas giant that draws in bits of the Corsur belt as it orbits, and two large ringed worlds.
No world in the Mesi system is habitable but life thrives in the water and mineral rich Corsur belt.
Geography of the Corsur belt
While the temperature of objects in the belt depends on the distance from the sun the average temperature in the sun's light is 70 degrees Celsius and about -80 in the shade.
This means that when light hits a surface it explodes as pockets of gas rapidly expand beneath the surface.
It is difficult to predict when and if an object will be exposed to the sun, or collide violently with another object.
Solar winds tear race across the belt blasting a way lose bits of rock.
Life in the Corsur belt
Water, gases, food, all these things are sought by the lifeforms of the Corsur belt.
The most prevalent is twist weed.
It's a strange red cloured fungus that spreads across many asteroids and debris of the belt.
It's photosynthetic and the red colour is because red is the dominant wavelength of light emitted by the star.
Small swellings cover twist weed, these swellings store everything the planet needs and everything it produces.
Similarly to earth plants when it is not in sun light it switches to respiration.
The animals of the belt live mostly off twist weed and any other gasses and water they can adsorb.
Most have developed to respire as little as possible and might seem slow and lumbering as result.
The Agarsi
The Agarsi are civilized race born in the Corsur belt and have colonized much of it.
They appear to be a humanoid torso made of a transparent liquid with a touch of blue.
They have two disproportionately long arms ending in a three fingered two thumbed hand and no legs.
They have no head either instead just two stalks containing eyes, eyes covered in chitinous plates.
Agarsi biology
The Agarsi are a small scattering of cells suspended in a liquid blob.
This allows them to posses much greater mass with the minimum of respiration.
The blob is held together mostly by a number of small intermolecular forces such as surface tension.
This means they are extremely vulnerable to high energy impacts
Most functions are preformed by the sophisticated cells that float in the liquid of their being.
Functions such as acting as neurons and complex chemical processing, alter and controlling the shape of the liquid shell (this is done chemically)
The only organs the Agarsi actually have are their eyes.
Their eyes are the only specialized cells in the entire body and cannot be replaced if destroyed or lost.
If the eye is removed from the liquid of the Agarsi and allowed to dry out it dies and becomes beyond recovery.
The Agarsi form and control the liquid shell chemically.
The cells the Agarsi consists of can produce a wide range of chemicals.
Two such chemicals preform opposite functions, one reacts with water to form something electro negative, the other forms something that holds an additional electron than is stable and is therefore highly reactive.
The core of an Agarsi usually only contains the former chemical while the surface contains both.
Normally they would react energetically but they require carbon in order to do so.
But in the outer layer they excrete large amounts of a number of other substances that react with or adsorb carbon.
The large intermolecular forces caused by this means that the outer layer is comprised of a liquid with the consistency of treacle.
This makes them fairly impact and temperature resistant.
Agarsi movement is simple, allow carbon and oxygen from their core to enter the outer layer.
The carbon triggers the aforementioned reaction and the oxygen acts as a catalyst.
The result is the Agarsi sacrificing a small part of themselves for thrust.
Agarsi use micro thrusts to move their limbs and direct themselves.
Agarsi Reproduction
The Agarsi are genderless and instead reproduce through ingestion of a mates spores.(This usually involves complete ingestion of a mate, mating itself is usually a long struggle to consume the opponent)
Once inside the spores combine with the spores already present in the parent.
The area the infants are forming is encased in pure water, free of any of the chemicals or cells of the parent.
The infants (usually about 12- 15 of them) feed of this and the nutrients that are leaked in.
The time of gestation depends on the species but birth can occur one of two ways:
Premature
The parent reaches breaking point and the infants have become too large to contain.
The result is that the parent bursts dieing in the process as the infants feed off the last of their parent.
Mature
The infants are drawing so much water and nutrients from the parent that the parent dies, leaving the infants to burst out of their corpse.
Agarsi Technology
The Agarsi have no notion of electronics or solid construction materials.
Instead they use genetically engineered macrobiotic life.
Lights are bio luminescent bacteria, they have biomolecular computers and fungal radio wave transceivers.
Most walls are made of liquid encased by transparent plant cells.
The liquid is treated with chemicals designed to emulate the chemicals the Agarsi themselves produce.
The interiors of Agarsi buildings have few furnishings and normally a central spire with openings onto all floors and sections that they can float up and down through.
Things are controlled by one of two ways, a panel made of a liquid with the same consistency as the outer surface of the Agarsi it was made for.
They can sink their hand into it and link to the computer through their central nervous system.
Another method is through the use of a neural up-link.
Most Agarsi have ingested (ingestion and egestion is one of the most efficient ways an Agarsi can carry something) a neural up-link that interfaces with their nervous system and allows them to connect to any Agarsi device with a transceiver.
Agarsi Vehicles
Most civilian Agarsi vehicles are shaped like a needle and have a windowless space that can hold about three-four Agarsi.
Small scale military vehicles are similar but have side "needles" complete with compartments for gunners and mounted weapons.
The Agarsi also have massive vessels that remain above or below the belt.
They are the main method of long distance travel around the belt.
They vary from mammoth cargo ships, staggering passenger ferries to titanic warships.
Each one is a self sufficient city that may take years to reach it's destination.
All vehicles and propelled by grav beam technology.
Grav beams increase the attraction between the source of the grav beam and the object it is directed at (the greater the mass of the target the better acceleration)
Agarsi weaponry
Hand held ranged weaponry comes in two main variants:
One is a small doom with a number of spokes protruding from it's base called a Treiat.
It fits easily in the palm of an Agarsi's hand and emitters a focused pressure wave which blows apart any Agarsi it hits.(fired from 50 feet away in an atmosphere at a human it would smash in their rib cage and send them flying back)
It takes the bacteria contained inside about 10 seconds to build up the electro static forces necessary to create this pressure wave again once fired.
The other is a thick staff about the length of an Agarsi torso with an elaborate usually custom head.
Known as a Stallmer it works off the same principles as the Treiat with only one difference:
It contains many samples of the bacteria it runs off and switches between them as each shot is fired allowing an almost incessant barrage of fire.
Larger scale weapons
The Agarsi employ many larger scale weapons mounted on vehicles and ships.
As odd as it may seem one of the more prevalent weapons in Agarsi arsenal is the EMP bomb.
The reason the Agarsi use it is because it disrupts the signals sent between cells that make up the Agarsi central nervous system effectively turning them off for a few days.
Pulse burst cannons are one of the most infamous weapons used by the Agarsi.
Again the pulse burst cannons work of the same ideas of the Treiat but scaled up big time.
They fire a series of unfocused high energy pressure waves in rapid succession.
They can wipe out entire regiments, turn rocks to dust and shatter steel.
Due to the fact that they are unfocused means they hit every thing in front of the barrel but they lose energy quickly.
Many calibers of pulse burst cannons exists some small enough to fit on Agarsi fighters.
Agarsi Communication
Agarsi communicate through touch.
Vibrations in their outer layer are used to convey information between them.
It also means that when communicating in atmospheric conditions they produce sound, often like a long drawn out wail.
Technology has provided them with a secondary method of communication.
The neural up-link can send messages to other neural up-links.
Society
As both parents die in order to produces children, children have no emotional connection to their parents.
But the closest bond an Agarsi can posses is with it's siblings.
Agarsi are taught by the siblings of their parents or any children of the siblings of their parents.
To the Agarsi it's all about your status and importance.
The more important you are the more you can request from other Agarsi and thus status becomes power and physical wealth.
The Agarsi have no currency and only occasionally batter, almost everything an Agarsi owns was given to them by other Agarsi because they are useful.
All Agarsi vie for influence and compete to be the best at what they do, attempting to make themselves and the role they play in society indispensable.
Violence is nearly never used in this regard (and when it is it is punished severely) but Agarsi often resort to underhanded tactics and complex manipulations in order to gain the more important jobs.
This creates an unusual economy based of gratitude and betrayal.
Okay I'll think I'll leave that there for now.
I'll might come back and add in sections on, culture and space exploration
Edits added weapons, vehicles, communication, society.
Added to technology.
Next edit culture