Post by Hyperion on Nov 26, 2007 17:05:58 GMT -5
i7.tinypic.com/87jvpf6.jpg
A race in conflict. A mysterious enemy. A vast desert. A fallen empire...
Welcome to the small isle of Fall. Within it lie many puzzles for you to uncover.
Nowadays all that remains is a plain of ash and dust, a thick red mist, and electrical disturbances in the north. But it wasn't always like this. Listen closely, for every sentence contains a clue...
Disarcania
The Middle realm
i18.tinypic.com/6kfyvk1.jpg
Welcome to the Nyre river, 2 hundred seasons ago. Before this dark chasm was filled with soot, there flowed a vast river, filled with seatrees and lily fields. The natives that lived there were content with what they had, and except for the occaisional wraith attack, they were happy. They lived a plain meager existance, filled with honest work and lively music. In the morning they would collect lilyfruit before the needleflies got to them, and would collect mossgrass in the afternoon for the winter, when this fungus's heat was needed. But all this changed with the raiders from Capedo. Desperate for slaves for their mines, these horrible decadents razed the peaceful huts to the ground and violated the women. This brings us to our next region in the west...
i6.tinypic.com/6prie06.jpg
Capedo. Think of all the great empires in the past. The romans, the English, the Aztecs. Now combine all their bad elements.
Ironically, Capedo is Disarcania's smallest problem.
They have distinct architecture, stone and iron buildings with ornate spikes and towers. Very medieval. But this is fitting, considering the dark age Capedo has embarked upon. Decadent and full of nativist sympathies, the main feature of Capedo's main city (called Capedo) is a huge arena (also called Capedo). The only content of these people are to manufacture superflouos weapons designed for gladiatoral combat, and the only punishment in Capedo is to be forced to fight within the arena. Some manage to survive and even gather fame for their deeds.
One day however, something amazing happened. Seven people, all designated to fight that day, walked out with the crowd's favorite weapons, and walked into a circle. The crowd wanted blood, and that's what they got. Simutaneously, they all stabbed each other at the same time, creating a chain cemented by blood. Smoke gathered in the arena from within the center, and when the next crowd of people entered for the day's children matinee, all they saw was the word "Exodus" carved on the walls, and neither the fighters nor the spectators remained to be seen.
The Capedo citizens do not produce spices nor riches, but instead trade them via ship from the neighboring realm, Jade.
Recently, a book has been discovered with the word "Exodus" upon its cover. The priests of Arcania have banned all publications, along with the books "Humanyre" and "Disarcania".
Numerous other books are banned, amoung them appearing "The book of Avesh", and "Jade's guide to Hallucinogens". That, however, is a story for another time. Without further ado, I present you with the realm to Nyre's east:
i12.tinypic.com/8gi3bpk.jpg
Arcania. A region mostly unexplored, Arcania has only one settlement: Arcaan (these people aren't too good with names, huh?). It is a towering citadel, but with less population than Capedo (the city) or even Nyre. Most of it is dedicated to the priesthood, who worships the Gods, controllers of all men. Although this may seem silly, the Aveshevir know. There are such things as the "Gods", but their real nature lies yet unrevealed.
Beyond the walls of this fortress imposing even the vastness of the Nyre river beside it, lie many strange things. There are the Shevir, the broken ones. They wander the plains, levitating and destroying objects for no discernable reason. Then there are the Arcania shrines, which will tell you the truth whether you want to hear it or not (These are not for the fashion-concious). Huge trees the size of mountains bestride these plains, and no one but the shrines know why they are here. And they're not telling.
Finally, there are the mystics. They are ethereal beings with an afinity to water. They are like human, but seemingly made of fog or glass. The mist follows wherever they aimlessly run, and they battle the wraiths in a war whose reasons are yet unknown.
It will interest you to know that Capedo only makes up the southern section of the Nyre river. Above Capedo lies a darkness than not even Capedo elite dare to go near...
i6.tinypic.com/6u5yvma.jpg
Dis. Lovely place. Full of lava and wyrms and bloodthorns. But the center is even worse. Amidst a vast sea of lava caused by an ancient war lies the ruins of a once great city. There you will find the City of Dis, a place ruled by an unknown ruler, and patrolled by those who wear the helms of gas defense. They have monstrous sticks that can shoot rocks faster than lightning, and spears that can tear through even Arcanian metal. They even have a device that shoots out black smoke, poisonous to breathe. They owe alliegance to the north, but someone has yet to come from there. Still, they are hopeful. They speak of metal birds that can fly, and castles that float in the sky.
I hope that you are intrigued. Below is some concept art. The book "Travels in Pandemonium" is an account from an explorer who dared go near Dis.
i14.tinypic.com/6ur7x8w.jpg
Book of Exodus
i5.tinypic.com/8avgfbm.jpg
Book of Disarcania
i1.tinypic.com/8fo9raq.jpg
Book of Humanyre
i7.tinypic.com/72v09b6.jpg
Arcanian leaflet. The translation reads "No nothing, don't be corrupted (No not, not corrupt).
i15.tinypic.com/6kf7ny9.jpg
"Travels in Pandemonium"
i17.tinypic.com/6yuh6r6.jpg
Disarcanian Concept art
A race in conflict. A mysterious enemy. A vast desert. A fallen empire...
Welcome to the small isle of Fall. Within it lie many puzzles for you to uncover.
Nowadays all that remains is a plain of ash and dust, a thick red mist, and electrical disturbances in the north. But it wasn't always like this. Listen closely, for every sentence contains a clue...
Disarcania
The Middle realm
i18.tinypic.com/6kfyvk1.jpg
Welcome to the Nyre river, 2 hundred seasons ago. Before this dark chasm was filled with soot, there flowed a vast river, filled with seatrees and lily fields. The natives that lived there were content with what they had, and except for the occaisional wraith attack, they were happy. They lived a plain meager existance, filled with honest work and lively music. In the morning they would collect lilyfruit before the needleflies got to them, and would collect mossgrass in the afternoon for the winter, when this fungus's heat was needed. But all this changed with the raiders from Capedo. Desperate for slaves for their mines, these horrible decadents razed the peaceful huts to the ground and violated the women. This brings us to our next region in the west...
i6.tinypic.com/6prie06.jpg
Capedo. Think of all the great empires in the past. The romans, the English, the Aztecs. Now combine all their bad elements.
Ironically, Capedo is Disarcania's smallest problem.
They have distinct architecture, stone and iron buildings with ornate spikes and towers. Very medieval. But this is fitting, considering the dark age Capedo has embarked upon. Decadent and full of nativist sympathies, the main feature of Capedo's main city (called Capedo) is a huge arena (also called Capedo). The only content of these people are to manufacture superflouos weapons designed for gladiatoral combat, and the only punishment in Capedo is to be forced to fight within the arena. Some manage to survive and even gather fame for their deeds.
One day however, something amazing happened. Seven people, all designated to fight that day, walked out with the crowd's favorite weapons, and walked into a circle. The crowd wanted blood, and that's what they got. Simutaneously, they all stabbed each other at the same time, creating a chain cemented by blood. Smoke gathered in the arena from within the center, and when the next crowd of people entered for the day's children matinee, all they saw was the word "Exodus" carved on the walls, and neither the fighters nor the spectators remained to be seen.
The Capedo citizens do not produce spices nor riches, but instead trade them via ship from the neighboring realm, Jade.
Recently, a book has been discovered with the word "Exodus" upon its cover. The priests of Arcania have banned all publications, along with the books "Humanyre" and "Disarcania".
Numerous other books are banned, amoung them appearing "The book of Avesh", and "Jade's guide to Hallucinogens". That, however, is a story for another time. Without further ado, I present you with the realm to Nyre's east:
i12.tinypic.com/8gi3bpk.jpg
Arcania. A region mostly unexplored, Arcania has only one settlement: Arcaan (these people aren't too good with names, huh?). It is a towering citadel, but with less population than Capedo (the city) or even Nyre. Most of it is dedicated to the priesthood, who worships the Gods, controllers of all men. Although this may seem silly, the Aveshevir know. There are such things as the "Gods", but their real nature lies yet unrevealed.
Beyond the walls of this fortress imposing even the vastness of the Nyre river beside it, lie many strange things. There are the Shevir, the broken ones. They wander the plains, levitating and destroying objects for no discernable reason. Then there are the Arcania shrines, which will tell you the truth whether you want to hear it or not (These are not for the fashion-concious). Huge trees the size of mountains bestride these plains, and no one but the shrines know why they are here. And they're not telling.
Finally, there are the mystics. They are ethereal beings with an afinity to water. They are like human, but seemingly made of fog or glass. The mist follows wherever they aimlessly run, and they battle the wraiths in a war whose reasons are yet unknown.
It will interest you to know that Capedo only makes up the southern section of the Nyre river. Above Capedo lies a darkness than not even Capedo elite dare to go near...
i6.tinypic.com/6u5yvma.jpg
Dis. Lovely place. Full of lava and wyrms and bloodthorns. But the center is even worse. Amidst a vast sea of lava caused by an ancient war lies the ruins of a once great city. There you will find the City of Dis, a place ruled by an unknown ruler, and patrolled by those who wear the helms of gas defense. They have monstrous sticks that can shoot rocks faster than lightning, and spears that can tear through even Arcanian metal. They even have a device that shoots out black smoke, poisonous to breathe. They owe alliegance to the north, but someone has yet to come from there. Still, they are hopeful. They speak of metal birds that can fly, and castles that float in the sky.
I hope that you are intrigued. Below is some concept art. The book "Travels in Pandemonium" is an account from an explorer who dared go near Dis.
i14.tinypic.com/6ur7x8w.jpg
Book of Exodus
i5.tinypic.com/8avgfbm.jpg
Book of Disarcania
i1.tinypic.com/8fo9raq.jpg
Book of Humanyre
i7.tinypic.com/72v09b6.jpg
Arcanian leaflet. The translation reads "No nothing, don't be corrupted (No not, not corrupt).
i15.tinypic.com/6kf7ny9.jpg
"Travels in Pandemonium"
i17.tinypic.com/6yuh6r6.jpg
Disarcanian Concept art